under-the-aegis-of-icna

  • Home
    Home This is where you can find all the blog posts throughout the site.
  • Categories
    Categories Displays a list of categories from this blog.
  • Tags
    Tags Displays a list of tags that have been used in the blog.
  • Bloggers
    Bloggers Search for your favorite blogger from this site.
  • Team Blogs
    Team Blogs Find your favorite team blogs here.
  • Archives
    Archives Contains a list of blog posts that were created previously.
Posted on in News
  • Font size: Larger Smaller
  • Hits: 951

Playing video games may benefit children with cerebral palsy

A group of scientists has found that video games such as Nintendo's Wii offer an enjoyable opportunity to promote light to moderate physical activity in children with CP, and may have a role to play in rehabilitation therapy. Their research is published online in the Archives of Physical Medicine and Rehabilitation.

According to the lead investigator Elaine Biddiss, PhD, of Toronto's Bloorview Research Institute at Holland Bloorview Kids Rehabilitation Hospital, and the University of Toronto, CanadA, active video games (AVG) provide a low-cost, commercially available system that can be strategically selected to address specific therapeutic goals

Seventeen children with CP were studied while playing four AVGs: Wii Bowling, Tennis, Boxing, and Dance Dance Revolution (DDR). Energy, motion, and muscle activity data were captured, and the children completed a survey to indicate their level of enjoyment playing the games. The researchers evaluated the intensity of the physical activity, the therapeutic potential of AVG play, and the practical considerations surrounding the use of AVGs for physical activity promotion.

They found that children with mild CP can attain moderate levels of physical activity during AVG play with games that require full body movements, such as Wii Boxing and DDR, but the activity is not vigorous enough to build endurance or strength. However, they did find that AVG play encourages repetitive movement and provides feedback to the user through on-screen avatars and game scores, which could promote neuroplastic change. The children reported high levels of enjoyment, which also enhances neuroplasticity.

Researchers found that certain games, such as Wii boxing, may be a good choice for encouraging and training faster wrist movements. This is important for children with CP as they commonly experience difficulty in extending their wrists. Children with hemiplegia, a form of CP that affects the limbs on one side of the body, frequently underutilize their affected limb regardless of their functional abilities. In the study, children engaged both upper limbs when playing Wii Boxing or DDR.

The range of motion of the dominant limb was well within the typical norms associated with upper limb movements in able-bodied individuals. While further safety studies are needed, this suggests that AVG should be a relatively low impact activity for children with CP. The researchers noted considerable variability in the participant's strategies to succeed in the game.

Participants may adapt a movement that minimizes physical effort to maximize in-game rewards. In a therapeutic setting, it may be necessary to train and provide rewards for appropriate movement styles. "While not a replacement for structured exercise and physical therapy, AVGs may encourage children with CP to be physically active and to practice complex motor activities.

There are many opportunities for further research. Future development and optimization of AVG technologies may usher in a new age in physical rehabilitation where virtual environments provide an arena for neuroplastic change in the comfort of one's home.

Citation: 

Active Video Game Play in Children With Cerebral Palsy: Potential for Physical Activity Promotion and Rehabilitation Therapies
Jennifer Howcroft, Sue Klejman, Darcy Fehlings, Virginia Wright, Karl Zabjek, Jan Andrysek, Elaine Biddiss. Archives of physical medicine and rehabilitation 9 May 2012 (Article in Press DOI: 10.1016/j.apmr.2012.02.033)

{JFBCSend key=1643}

0
(192.33 points earned)
The International Child Neurology Association
Awarded Medals: - empty -
Current ranking: No rank.

Comments

You are here: Home Explore Content News ICNA Playing video games may benefit children with cerebral palsy

About ICNApedia

Editors in Chief
Charles R Newton
KEMRI, Wellcome Trust, Kenya
Vijeya Ganesan
Institute of Child Health, London
Advisory Board
Harry T. Chugani (Michigan,U.S.A)
Robert S. Rust, Jr. (Virginia,U.S.A)
Lieven Lagae (Belgium)
Andrew J. Kornberg (Australia)
Robert Ouvrier (Australia)
Webmaster
Biju Hameed
University of Bristol, England

Connect with us

About the ICNA

The International Child Neurology Association (ICNA) was founded on 12 September 1973.ICNA is a respected international group of child neurologists who wish to advance the care of children with neurological problems throughout the world. Click here to learn more

CONTACT US

  • Address: Box 2048, S-750 02, Uppsala, Sweden
  • Tel: +(46) 18 611 5899
  • Fax: +(46) 18 122 505
  • Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

Mailbox

You are not logged in.

You are now being logged in using your Facebook credentials